Gears of War 4 April Update gets New Maps (Hotel & Slab), Weapon Tuning and Bunny Hunt Game Mode

Last month GOW4 got new refreshing maps, and if you are already bored out of it (I am to be honest!), it’s time to update. The Coalition has rolled out new maps, The Hotel and The Slab, the developer playlist should go live.  Included in this are the new Bunny Hunt game mode and Weapon tuning which is again a way to balance to be fair on everybody’s part.

Both the maps are now available for Season Pass holders. Just hit the update!

Map: Hotel

A lot of maps are coming from earlier version of Gears of War, which is kind of cool, and this very map is part of  Gears of War 3 original. It is updated and re-charmed for the new generation of players. What is different about the Hotel is that it has two different areas to play. The one that can go inside the Hotel, and one that can be played completely outside. Yes, it’s a big map. Also, the updated version now features new weapon swaps like EMBAR.

https://www.youtube.com/watch?v=endUhcDSJwE

Map: The Slab:

I am a big fan of Marcus Fenix, and if you always wanted to know about its prison, its time to check out the Slab. This map came out as post-launch and as usual, it’s updated. The map is now set on a misty cliffside, with a long-abandoned look that feels right at home in Gears of War 4. Cell Block

Bunny Hunt:

Easter is around, and so are the Bunnies. You can play as oversized Bunny Head, (not sure if you could be sniped though). You also have a mix variation of Guardian, and some special chocolate-themed weapon skins

Weapon Tuning:

 

Gameplay Changes

  • Weapon respawn time increased to 60 seconds (was 30s)
  • Vault stun time increased by 15%
  • Yank stun time increased by 25%

 

Gnasher Changes

  • Close range damage falls off 25% faster
  • Active reload effect time decreased to seconds (was 8s)
  • Active reload cooldown time increased to 11 second (was 8s)

 

Lancer Changes

  • Lancer damage increased by 5%
  • Headshot damage decreased by 10%
  • Magazine size decreased to 40 (was 50)
  • Total ammo capacity reduced to 400 (was 500)

 

Hammerburst Changes 

  • Damage increased by 8%
  • Headshot damage increased by 3%
  • Stopping power increased per bullet by 33%
  • Close range stopping power modifier decreased by 60%
  • Medium range stopping power modifier increased by 7%
  • Long range stopping power modifier increased by 400%
  • Weapon recoil per shot decreased by 25%
  • Magazine size increased to 27 from 21

Buzzkill changes

  • Magazine increased to 15 (was 10)

Retro Lancer changes

  • Damage decreased by 5%